William Blair III's profile

GAM-415 Teaparty Shooter Demo

GAM-415 Tea Shooter Demo
I created this project in Unreal Engine 4 as a demo for SNHU class GAM-415. You play a timed minigame where you collect teabags for the giant teapot for Alice's tea garden party. The project's source is available here: https://bitbucket.org/williamblair/blairgam415/src/master/. Assets were obtained from poly.pizza and SketchFab, and the teapot vertex data for the mesh plugin was obtained from https://github.com/ps2dev/ps2sdk/blob/master/ee/draw/samples/teapot/mesh_data.c
The goal of this project is to showcase what I have learned with regards to lower-level C++ in Unreal, with a focus on graphics and physics. It features a custom written cel-shader, real-time dynamic textures, runtime and procedural mesh components, and a fog of war. The teabag pickup system uses Unreal's physics features, utilizing a physics handle component to let the player move and control the teabag objects. Originally, the teabags disappeared as the player ran into them. Learning to utilize the physics handle was a challenge but I think payed off in the end.
GAM-415 Teaparty Shooter Demo
Published:

GAM-415 Teaparty Shooter Demo

Published:

Creative Fields